Swift Samurai Storm!

You cannot activate this card during the Damage Step.

This card’s ATK increasing effect does not start a Chain.

The ATK increase happens at the end of the Damage Step the first time a “Six Samurai” monster you control battles that turn.

Any given “Six Samurai” can only gain the ATK increase once per turn, after the first time a “Six Samurai” battles while it is on the field. (Example: You control 2 “Six Samurai” monsters, Irou and Yaichi and a face-up “Swift Samurai Storm!”. Irou battles, and Irou and Yaichi gain 300 ATK. If you then use “Call of the Haunted” to Special Summon “The Six Samurai – Nisashi”, he will not automatically gain 300 ATK. If Yaichi battles, then Nisashi will gain 300 ATK.)

If “The Six Samurai – Irou” attacks a face-down monster and destroys it with his effect, it is not considered to have been destroyed by battle. The effect of “Swift Samurai Storm!” will not be applied.

The ATK increase only affects “Six Samurai” monsters that were face-up when it was applied.