Magical Marionette

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There is no limit to the number of Spell Counters you can have on "Magical Marionette".

R-MAGICAL-MARIONETTE-001 · Goat · Perfect Circle · Edison

Removing Spell Counters from "Magical Marionette" to use its effect is a cost.

R-MAGICAL-MARIONETTE-002 · Goat · Perfect Circle · Edison

You can use "Magical Marionette"'s effect multiple times in the same turn, as long as you have enough Spell Counters to pay the cost.

R-MAGICAL-MARIONETTE-003 · Goat · Perfect Circle

You can use the effect of "Magical Marionette" multiple times in the same turn, as long as you have enough Spell Counters to pay the cost.

R-MAGICAL-MARIONETTE-008 · Edison

You can destroy "Magical Marionette" with its own effect.

R-MAGICAL-MARIONETTE-004 · Goat · Perfect Circle · Edison

If you activate a Spell Card, and your opponent chains "Call of the Haunted" to Special Summon "Magical Marionette", "Magical Marionette" does not get a Spell Counter for that Spell Card because "Magical Marionette" must be face-up on the field when the Spell Card is activated and when it resolves in order to get a Spell Counter.

R-MAGICAL-MARIONETTE-005 · Goat · Perfect Circle · Edison

"Magical Marionette" constantly checks the number of Spell Counters on it for the purposes of calculating ATK.

R-MAGICAL-MARIONETTE-006 · Goat

You place a Spell Counter on this card when the Spell Card resolves, so if "Magic Jammer" is used to negate the Spell Card's activation then you do not place a Spell Counter on this monster. But if "Imperial Order" is chained to the Spell Card, you still place a Spell Counter on this monster because the activation of the Spell Card was not negated. If the Spell Card was a Continuous, Equip, or Field Spell Card, and “Dust Tornado” is chained to its activation and destroys it before it resolves you still place a Spell Counter because the activation of the card was not negated.

R-MAGICAL-MARIONETTE-007 · Goat · Perfect Circle · Edison