Destiny HERO – Diamond Dude

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“Destiny Hero – Diamond Dude” doesn’t actually activate the Normal Spell card itself. Instead, he just activates its effect. So the Spell Card remains in the Graveyard.

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(1) Once per turn, you can reveal the top card of your Deck. If it is a Normal Spell Card, send it to the GY and you can activate its effect during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.

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Since you are only activating the Normal Spell Card’s effect, and not the Normal Spell Card itself, you do not pay costs and you do not have to meet any activation requirements. For example, you would not pay 1000 Life Points for “Confiscation”, or discard 1 card for “Monster Reincarnation”, or need a “Blue-Eyes White Dragon” on the field to activate the effect of “Burst Stream of Destruction”.

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The (1) Ignition Effect has no cost. The top card of the Deck is revealed as the effect resolves.

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Since the Spell Card itself is not activated (only its effect is), your opponent cannot chain “Magic Jammer”, “Dark Deal”, “Barrel Behind the Door” or any other card that has to be chained to the activation of a Spell Card.

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The effect of the revealed Normal Spell Card can be activated during your next turn's Main Phase even if Diamond Dude leaves the field.

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When you resolve “Destiny Hero – Diamond Dude’s” effect you (1) reveal the top card of your Deck, then (2A) send it to your Graveyard if it is a Normal Spell Card or (2B) return it to the bottom of your Deck if it’s not. Activating that Spell Card’s effect during your next turn is not activating “Destiny Hero – Diamond Dude’s” effect at that time. Even if “Destiny Hero – Diamond Dude” is not on the field during your next turn’s Main Phases, you can still activate the effect of that Normal Spell Card.

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That Normal Spell Card MUST still be in your GY in order to activate its effect, starting a chain.

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“Divine Wrath” can be chained to “Destiny Hero – Diamond Dude’s” Ignition Effect when it is activated. You cannot chain “Divine Wrath” to the activation of the Normal Spell Card’s effect during the next Main Phase (because “Destiny Hero – Diamond Dude’s” effect is not activating at that time.)

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The Normal Spell Card itself is NOT being activated (played face-up), only its effect.

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You can choose to activate the effect of the Normal Spell Card during your Main Phase 1 or Main Phase 2.

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Effects that target will select a legal target(s) (ex: a face-up monster for Brain Control).

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You can choose not to activate the effect of the Normal Spell Card during your next turn if you do not want to.

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Activation costs are bypassed (ex: discarding a Level 8 monster for Trade-in).

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The Normal Spell Card’s effect activates in the Graveyard. So its effect will not be negated by “Spell Canceller”.

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General Activation requirements are bypassed (ex: controlling a face-up Blue-Eyes White Dragon in order to activate Burst Stream of Destruction).

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If the Normal Spell Card is no longer in your Graveyard during your next turn, you cannot activate its effect.

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Timing Activation requirements cannot be bypassed. Curse of Fiend can only be activated during the Standby Phase, and thus its effect cannot be activated by Diamond Dude. Cold Wave's effect can be activated so long as it is the first action you take in the Main Phase 1 [REF].

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If the effect of the Normal Spell Card targets, you cannot activate the effect unless there is an eligible target on the field.

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Conditions are not applied (ex: the player may only activate one Instant Fusion per turn).

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If “Swords of Revealing Light” is sent to the Graveyard by this effect you can activate it, but only its effect that flips monsters face-up will apply. It will not stop the opponent’s monsters from attacking because it is not on the field.

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VS. Gold Sarcophagus: You can remove from play 1 card in your Deck, but it will not be added to your hand since Gold Sarcophagus itself was never activated (played face-up), only its effect.

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You cannot activate the effect of “Curse of Fiend”, because it can only be activated during the Standby Phase.

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VS. Different Dimension Capsule: You can remove from play face-down 1 card in your Deck, but it will not be added to your hand since Different Dimension Capsule did not destroy itself by its own effect.

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If you have activated the effect of “Destiny Hero – Diamond Dude” and he is flipped face-down, then face-up again in the same turn, you can activate his effect again.

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When you resolve the effect of "Destiny HERO – Diamond Dude" you (1) reveal the top card of your Deck, then (2A) send it to your GY if it is a Normal Spell Card or (2B) return it to the bottom of your Deck if it's not. Activating that Spell Card's effect during your next turn is not activating the effect of "Destiny HERO – Diamond Dude" at that time. Even if "Destiny HERO – Diamond Dude" is not on the field during your next turn's Main Phases, you can still activate the effect of that Normal Spell Card.

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"Divine Wrath" can be chained to the Ignition Effect of "Destiny HERO – Diamond Dude" when it is activated. You cannot chain "Divine Wrath" to the activation of the Normal Spell Card's effect during the next Main Phase (because the effect of "Destiny HERO – Diamond Dude" is not activating at that time.)

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