Clear World

You still have to pay 500 Life Points to activate Spell Cards if you control a WIND monster, even if you also control "Spell Economics." The WIND effect of "Clear World" only applies to activating Spell Cards. You do not pay Life Points when you activate the effect of a Spell Card that is already face-up on the field.

R-CLEAR-WORLD-001 · Edison

If you control a monster with an effect that treats it as having multiple Attributes, all the relevant effects of "Clear World" will apply to you.

R-CLEAR-WORLD-002 · Edison

Even if "Field Barrier" is active, if you don't pay the cost of "Clear World" during the End Phase it will be destroyed.

R-CLEAR-WORLD-003 · Edison

You still have to pay 500 Life Points to activate Spell Cards if you control a WIND monster, even if you also control "Spell Economics".

R-CLEAR-WORLD-004 · Edison

The WIND effect of "Clear World" only applies to activating Spell Cards. You do not pay Life Points when you activate the effect of a Spell Card that is already face-up on the field.

R-CLEAR-WORLD-005 · Edison

If you control "Clear Vice Dragon" and any EARTH, FIRE, or WATER monsters, the effect of "Clear World" will still start a Chain but it will resolve without effect.

R-CLEAR-WORLD-006 · Edison

The EARTH, FIRE, and WATER effects of "Clear World" each start their own Chain. You do not form a single Chain with all 3 effects.

R-CLEAR-WORLD-007 · Edison

The LIGHT, DARK, and WIND effects of "Clear World" do not start a Chain.

R-CLEAR-WORLD-008 · Edison