Attack and Receive

Show: All formats Goat Edison

"Attack and Receive" may not be activated in response to payment of a Cost.

R-ATTACK-AND-RECEIVE-001 · Goat

You can only activate this card when you take damage to your Life Points. Inflict 700 points of damage to your opponent's Life Points. Also, inflict 300 points of damage to your opponent's Life Points for each Attack and Receive card in your GY.

R-ATTACK-AND-RECEIVE-005 · Edison

"Attack and Receive" may not be activated in response to an effect that has the player losing Life Points, as opposed to taking Damage.

R-ATTACK-AND-RECEIVE-002 · Goat

This card can be activated when the last thing to happen was inflicting Battle / Effect Damage.

R-ATTACK-AND-RECEIVE-006 · Edison

"Attack and Receive" may not be activated in response to your own card effect, even if it inflicts damage to you.

R-ATTACK-AND-RECEIVE-003 · Goat

This can activate in Substep 5 – After Damage Calculation, after adding Trigger Effects to the Chain.

R-ATTACK-AND-RECEIVE-007 · Edison

"Attack and Receive" may be activated in the Damage Step.

R-ATTACK-AND-RECEIVE-004 · Goat

This effect resolves simultaneously: Inflict 700 points of damage to your opponent's Life Points and Also, inflict 300 points of damage to your opponent's Life Points for each Attack and Receive card in your GY. are considered to happen at the same time.

R-ATTACK-AND-RECEIVE-008 · Edison

You cannot activate this card when you pay Life Points as cost.

R-ATTACK-AND-RECEIVE-009 · Edison

You cannot activate this card when you take effect damage as Chain Link 2(+), or as the first part of an effect that resolves sequentially (like Armored Axon Kicker).

R-ATTACK-AND-RECEIVE-010 · Edison

"Attack and Receive" can be activated when you receive Battle Damage or damage from an effect. You cannot activate it when you pay a cost.

R-ATTACK-AND-RECEIVE-011 · Edison