Neko Mane King

Show: All formats Goat Perfect Circle Edison

When "Neko Mane King" ends your opponent's turn, your opponent proceeds immediately to his/her End Phase, even if "Neko Mane King" is sent to the Graveyard during the Damage Step.

R-NEKO-MANE-KING-001 · Goat · Perfect Circle · Edison

(1) During your opponent's turn, when this card is sent to the GY by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends.

R-NEKO-MANE-KING-012 · Edison

"Neko Mane King" doesn't actually end the turn, it advances play to the End Phase, so "Destiny Board" can still be used, etc.

R-NEKO-MANE-KING-002 · Goat · Perfect Circle · Edison

The (1) Trigger Effect is mandatory.

R-NEKO-MANE-KING-013 · Edison

"Neko Mane King"'s effect activates even if it is sent to the Graveyard while face-down on the field, or sent to the Graveyard from your Deck or hand.

R-NEKO-MANE-KING-003 · Goat · Perfect Circle

This effect can be activated during the Damage Step.

R-NEKO-MANE-KING-014 · Edison

When "Neko Mane King" is sent to the Graveyard by the effect of "Delinquent Duo" or "Card Destruction", "Neko Mane King"'s effect is activated after those cards completely resolve all of their effects.

R-NEKO-MANE-KING-004 · Goat · Perfect Circle

This effect forces your opponent into the End Phase. This effect DOES NOT end the turn

R-NEKO-MANE-KING-015 · Edison

"Neko Mane King"'s effect only activates when the owner controls it; if the opponent controls "Neko Mane King" then its effect is not activated.

R-NEKO-MANE-KING-005 · Goat · Perfect Circle

This effect activates if an opponent's card sent NMK to the GY from the field / hand / Deck.

R-NEKO-MANE-KING-016 · Edison

When "Neko Mane King" is designated by "Prohibition", its effect is not activated.

R-NEKO-MANE-KING-006 · Goat · Perfect Circle · Edison

VS. Prohibition: this effect activates so long as Neko Mane King was already on the field.

R-NEKO-MANE-KING-017 · Edison

"Neko Mane King's" effect resolves immediately after the chain that destroyed or sent "Neko Mane King" to the Graveyard resolves.

R-NEKO-MANE-KING-007 · Goat

The (1) Trigger Effect WILL NOT ACTIVATE if Neko Mane King:

R-NEKO-MANE-KING-018 · Edison

"Neko Mane King's" effect does not activate if it is destroyed as the result of battle.

R-NEKO-MANE-KING-008 · Goat

is under the opponent's control when it is sent to the GY by either player's card effect.

R-NEKO-MANE-KING-019 · Edison

"Neko Mane King's" effect moves the current Turn to the End Phase.

R-NEKO-MANE-KING-009 · Goat

is sent to the GY (from the hand or Deck) AFTER it was named by Prohibition.

R-NEKO-MANE-KING-020 · Edison

If a player chains "Call of the Haunted" to "Mystical Space Typhoon" to Special Summon "Neko Mane King," the opponent's turn does not end as it is not the opponent's effect that destroys "Neko Mane King."

R-NEKO-MANE-KING-010 · Goat

If "Neko Mane King" is in a player's hand, the opponent's turn will end if the opponent plays "Card Destruction" after the resolution of "Card Destruction."

R-NEKO-MANE-KING-011 · Goat

The effect of "Neko Mane King" activates even if it is sent to the GY while face-down on the field, or sent to the GY from your Deck or hand.

R-NEKO-MANE-KING-021 · Edison

When "Neko Mane King" is sent to the GY by the effect of "Delinquent Duo" or "Card Destruction", the effect of "Neko Mane King" is activated after those cards completely resolve all of their effects.

R-NEKO-MANE-KING-022 · Edison

The effect of "Neko Mane King" only activates when the owner controls it; if the opponent controls "Neko Mane King" then its effect is not activated.

R-NEKO-MANE-KING-023 · Edison