Magic Reflector

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You can put 2 or more counters on a Spell Card if you activate 2 or more "Magic Reflectors". When the Spell Card is destroyed, remove the counters on it 1-by-1.

R-MAGIC-REFLECTOR-001 · Goat · Perfect Circle

You can put 2 or more counters on a Spell Card if you activate 2 or more copies of "Magic Reflector". When the Spell Card is destroyed, remove the counters on it 1-by-1.

R-MAGIC-REFLECTOR-012 · Edison

You can activate "Magic Reflector" and put a counter on a Monster Card equipped to "Relinquished", and if the equipped card would be destroyed, remove 1 counter instead.

R-MAGIC-REFLECTOR-002 · Goat · Perfect Circle · Edison

If "Imperial Order" is active, and if a Spell Card with a counter on it would be destroyed, the counter is removed instead. "Imperial Order" does not negate the function of counters created by the effect of "Magic Reflector".

R-MAGIC-REFLECTOR-003 · Goat · Perfect Circle · Edison

If a Spell Card with a maintenance cost has a counter on it, such as "Messenger of Peace", and you choose not to pay the cost, the Spell Card is still destroyed.

R-MAGIC-REFLECTOR-004 · Goat · Perfect Circle · Edison

If a Field Spell Card has a counter on it and a player activates a new Field Spell Card, the Field Spell Card with the counter is still destroyed.

R-MAGIC-REFLECTOR-005 · Goat · Perfect Circle · Edison

If "Swords of Revealing Light" has a counter on it, it is still destroyed at the end of the opponent's third turn after it was activated.

R-MAGIC-REFLECTOR-006 · Goat · Perfect Circle · Edison

If you use "Magic Reflector" to place a counter on a Union Monster that is an Equip Card, and the Union Monster would be destroyed instead of the equipped monster, remove the "Magic Reflector" counter from the Union Monster instead, and the Union Monster is not destroyed.

R-MAGIC-REFLECTOR-007 · Goat · Perfect Circle · Edison

"Magic Reflector" does not produce a Spell Counter for the purposes of cards that use Spell Counters.

R-MAGIC-REFLECTOR-008 · Goat

"Magic Reflector" will not prevent the affected Spell Card from being sent to the Graveyard if it was not destroyed.

R-MAGIC-REFLECTOR-009 · Goat

"Magic Reflector" will not prevent the affected Spell Card from returning to the hand as that action does not destroy the Spell Card.

R-MAGIC-REFLECTOR-010 · Goat

Multiple copies of "Magic Reflector" may be used on the same face-up Spell Card.

R-MAGIC-REFLECTOR-011 · Goat