Gateway of the Six

(1) Each time a Six Samurai monster is Normal or Special Summoned, place 2 Bushido Counters on this card. (2) You can remove Bushido Counters from your side of the field to apply the following effects. 2 Counters: Until the End Phase of this turn, 1 face-up Six Samurai or Shien Effect Monster gains 500 ATK. 4 Counters: Add 1 Six Samurai monster from your Deck or GY to your hand. 6 Counters: Special Summon 1 Shien Effect Monster from your GY.

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The (1) Continuous Effect places Bushido Counters without using the chain.

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This effect applies even if the Summoned Monster is flipped face-down / leaves the field.

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This effect does not apply if a Monster's Summon was negated (by Solemn Judgment).

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The (2) Ignition-like Effects start a chain. Declare which effect you are activating.

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Removing the corresponding number of Bushido Counters is a cost.

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Gateway of the Six must remain face-up on the field in order to resolve this effect.

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[FORUM] All "Gateway of the Six" needs in order to place the "Bushido Counters" on it, is for the monster to be successfully Summoned. If "Bottomless Trap Hole" is used in response to the Summon of a 'Six Samurai' monster, "Gateway of the Six" will gain the 2 "Bushido Counters".

R-GATEWAY-OF-THE-SIX-008 · Edison

[FORUM] When activating the effect of "Gateway of the Six", you only remove the number of counters based on the part of the effect you are activating. For example, you only remove 2 counters to activate the "Until the End Phase of this turn, 1 face-up "Six Samurai" or "Shien" Effect Monster gains 500 ATK" effect.

R-GATEWAY-OF-THE-SIX-009 · Edison